Unity from Zero to Proficiency (Intermediate): A step-by-step guide to coding your first FPS in C# with Unity. [Third Edition]
Learn C# with Unity, and create a full FPS game without the headaches
Unity from Zero to Proficiency (Intermediate): A step-by-step guide to coding your first FPS in C# with Unity. [Third Edition]
Numéro d'article: 22527279

Unity from Zero to Proficiency (Intermediate): A step-by-step guide to coding your first FPS in C# with Unity. [Third Edition]

Numéro d'article: 22527279

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Learn C# with Unity, and create a full FPS game without the headaches
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Ce qui se démarque

Step-by-Step Guidance
This book offers a structured approach, ensuring learners grasp concepts progressively, making it ideal for beginners and those looking to enhance their coding skills in game development.
Focus on FPS
Specializing in first-person shooter games, the guide allows users to create an engaging project, providing practical experience and a solid foundation for future game development endeavors.
Third Edition Updates
With the third edition, readers benefit from updated content reflecting the latest Unity features, best practices, and industry standards, ensuring relevance and effectiveness in learning.

Détails du produit

Step-by-step guide to coding your first FPS in C# with Unity. Boost your game development skills. Get the Third Edition now! Shop at Ubuy Monaco
  • Newly Edited and Updated Version (Third Edition) for Unity 2020
  • Learn C# with Unity, and create a full FPS game without the headaches
  • Twelve chapters that teach necessary skills to create an FPS game and to learn intermediate C# and Unity techniques
  • Learn to use Unity's built-in methods and Rigidbody physics
  • Create intelligent Non-Player Characters (NPCs) with 3D animations and advanced Artificial Intelligence
  • Content includes creating a game, controlling NPCs, adding AI to NPCs, creating a 2D scrolling shooter, and improving game features
Publisher Independently published
Publication date September 30, 2019
Language English
Print length 545 pages
ISBN-10 1696564298
ISBN-13 978-1696564298
Item Weight 2.76 pounds (1.25 kg)
Dimensions 8.5 x 1.23 x 11 inches (21.6 x 3.1 x 27.9 cm)
Book 3 of 5 Unity from Zero to Proficiency

À qui est-ce destiné ?

Suitable For
  • Aspiring Game Developers

    Ideal for those who want to create their own first-person shooter games using Unity and C# programming.

  • Intermediate Coders

    Perfect for individuals who already have some coding experience and wish to deepen their Unity skills.

  • Self-learners

    Great for self-taught learners seeking a structured way to understand FPS game development with practical examples.

Not Suitable For
  • Complete Beginners

    Not suitable for complete novices lacking any programming or game development knowledge prior to starting this course.

DESCRIPTION DU PRODUIT

Unity from Zero to Proficiency (Intermediate): A step-by-step guide to coding your first FPS in C# with Unity. [Third Edition]

About This Item

Get ready to level up your game development skills with Unity from Zero to Proficiency Intermediate. This comprehensive third edition guide is the perfect resource for anyone looking to code their first FPS in C# with Unity. Whether you're an aspiring game developer or a seasoned programmer, this step-by-step guide will take you from zero to proficiency in no time.

With a focus on intermediate-level concepts, you'll learn everything you need to know to create stunning first-person shooter games. With Unity from Zero to Proficiency Intermediate, you'll discover the power of C# coding and how to apply it to game development. From creating game mechanics to implementing advanced features, you'll gain the skills you need to bring your FPS game to life. The step-by-step approach of this guide ensures that you're never left behind. Each chapter builds upon the previous one, gradually increasing the complexity of the topics covered.

You'll start by learning the basics of Unity and C#, and then dive into more advanced concepts such as level design, animation, and AI programming. What sets Unity from Zero to Proficiency Intermediate apart is its hands-on approach. Throughout the book, you'll find exercises, challenges, and example projects that will help you solidify your understanding of the material. By the end of the book, you'll have completed your very own first-person shooter game and be ready to take your skills to the next level. Don't miss out on this opportunity to become a proficient game developer with Unity.

Order Unity from Zero to Proficiency Intermediate today and start coding your way to success.

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Questions et réponses des clients

  • question: What are the key features of 'Unity from Zero to Proficiency Intermediate'?

    répondre: The 'Unity from Zero to Proficiency Intermediate' guide focuses on building a solid foundation in Unity while also diving into coding FPS games using C#. Key features include step-by-step instructions, practical coding exercises, a user-friendly layout, and intermediate concepts explained clearly. These features enable learners to grasp complex topics easily, facilitating a smooth transition into game development. For example, aspiring game developers will learn to create game mechanics, AI behaviors, and how to structure a game project effectively, ensuring a comprehensive understanding of both Unity and C# programming.
  • question: Is this book suitable for beginners who have no coding experience?

    répondre: While 'Unity from Zero to Proficiency Intermediate' assumes some basic familiarity with coding concepts, it is designed with a gradual learning approach. Beginners may find certain chapters challenging, but the step-by-step methodology helps bridge gaps in understanding. As users progress, they will build practical skills, making it easier to follow along. For instance, once basic coding principles in C# are established, readers will find themselves capable of creating simple FPS mechanics with more confidence as they practice coding exercises provided in the guide.
  • question: What tools or software do I need to start learning Unity with this guide?

    répondre: To effectively utilize the 'Unity from Zero to Proficiency Intermediate' guide, you will need to install Unity, a versatile game development engine, and an integrated development environment (IDE) like Visual Studio for coding in C#. Additionally, having a computer that meets Unity's system requirements is important for optimal performance. By having these tools at your disposal, readers will be well-equipped to implement the coding concepts and develop FPS games as outlined in the book, ensuring a hands-on learning experience.
  • question: Can I use this book to create games for platforms other than PC?

    répondre: Yes, 'Unity from Zero to Proficiency Intermediate' provides a solid groundwork that supports development for various platforms beyond PC, including mobile devices and consoles. As Unity is a cross-platform engine, knowledge gained from this guide is easily transferable. Readers will learn about responsive design and controls, enabling them to tailor their FPS games to different platforms. For instance, after mastering PC game development, learners can adapt their projects for mobile by understanding how input methods differ across devices.
  • question: Does this book include access to online resources or a community for support?

    répondre: The 'Unity from Zero to Proficiency Intermediate' guide typically suggests visiting supplementary online resources for additional support, tutorials, and community engagement. Many learners find platforms like forums, Discord groups, or online hubs useful when they encounter challenges or wish to share their progress. Engaging with the community can enhance the learning experience by providing inspiration and collaboration opportunities. For example, learners can join a game development circle to get feedback on their FPS projects and troubleshoot coding issues.
  • question: What is the structure of the book, and how is it organized?

    répondre: The structure of 'Unity from Zero to Proficiency Intermediate' is logically organized into chapters that gradually build upon each other. It typically starts with an overview of Unity and progresses through increasingly complex topics, such as game mechanics, coding principles, and AI development. This systematic approach means that readers can easily follow the content without feeling overwhelmed by technical jargon. By the end of the guide, readers will not only understand how to code their first FPS game in C#, but they'll also have the foundational knowledge to explore additional game development challenges.
  • question: How does this book handle coding errors or debugging techniques?

    répondre: The 'Unity from Zero to Proficiency Intermediate' guide includes detailed explanations on common coding errors and troubleshooting techniques throughout. It emphasizes best practices for debugging, ensuring readers learn to identify and resolve issues efficiently. By illustrating these concepts, the book empowers learners to troubleshoot their code confidently. For example, a chapter on debugging might include practical scenarios where readers must find and fix errors in sample code, enhancing their understanding of real-world coding challenges.
  • question: What level of proficiency can I expect to achieve after completing this guide?

    répondre: Upon completing 'Unity from Zero to Proficiency Intermediate,' you can expect to reach an intermediate level of proficiency in both Unity and C#. You will not only have created a playable FPS game but also gained a strong understanding of game development principles. This foundation will open the door to more advanced topics and projects, allowing you to take your skills further. Many learners transition to creating more complex games or exploring game design careers after applying knowledge from this guide to their projects.
  • question: Are there any prerequisites for understanding the content in this book?

    répondre: While there are no strict prerequisites, having a basic understanding of programming concepts is beneficial when approaching 'Unity from Zero to Proficiency Intermediate.' Familiarity with C# syntax and programming logic can expedite the learning process. If you're new to coding, consider brushing up on fundamental programming concepts before diving in. This foundational knowledge will help you better grasp the game development techniques and workflows outlined in the guide, ensuring a more enriching experience.
  • question: Where can I buy 'Unity from Zero to Proficiency Intermediate' in Monaco?

    répondre: You can buy 'Unity from Zero to Proficiency Intermediate: A step-by-step guide to coding your first FPS in C# with Unity. [Third Edition]' on Ubuy. Ubuy offers a reliable platform for international customers to access a wide range of products, including educational books like this guide. As you explore Ubuy, you will find multiple purchasing options that suit your needs, whether you prefer physical books or digital copies, making it a convenient choice for enhancing your game development knowledge.

Game Programming Editorial Review

The Unity from Zero to Proficiency Intermediate is a step-by-step guide to coding your first FPS in C# with Unity. The product has received mixed reviews. While some customers have found it to be a good product with excellent response in games, others have complained about the build quality, hard-to-push buttons and sensitivity issues. Despite these issues, it is an improvement over the regular DualShock controller and can be Considered as an excellent choice for PS2 gamers who do not have access to PC gaming.

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Avantages

  • Good response in games
  • Excellent choice for PS2 gamers who cannot access PC gaming
  • Very accurate and responsive
  • Mouse vibrates when you fire

Les inconvénients

  • Build quality is not up to the mark

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